Tuesday, March 15, 2011

EDTECH1

LB#17:Assessment in a Constructivist,Technology-Supported Learning
By using this kind of teaching learning strategy,the students will enable
to understand better about the content as they perform real-world tasks such as researching for answers to problems,analyzing,assessing,making decision & working w/other.
In case your schools lack computers & other more recent technological gadgets & students are not familiar w/ & are skilled in computers,then make use of a combination of media available.It will be project based multi-media learning.

EDTECH1

LB#16::Project Based Learning is a teaching and learning model (curriculum development and instructional approach) that emphasizes student-centered instruction by assigning projects. It allows students to work more autonomously to construct their own learning, and culminates in realistic, student-generated products. More specifically, project-based learning can be defined as follows :

1. Focuses on the central concepts of a discipline
2. Engaging learning experiences that involve students in complex, real-world projects through which they develop and apply skills and knowledge
3. Learning that requires students to draw from many information sources and disciplines in order to solve problems
4. Learning in which curricular outcomes can be identified up-front, but in which the outcomes of the student's learning process are neither predetermined nor fully predictable
5. Experiences through which students learn to manage and allocate resources such as time and materials

EDTECH1

LB#15:Project-based Learning and Multimedia : What it is?
It's best to start with some definitions. By project-based learning, we mean a teaching method in which students acquire new knowledge and skills in the course of designing, planning, and producing some product or performance. By multimedia, we mean the integration of media objects such as text, graphics, video, animation, and sound to represent and convey information. Thus, our definition is:

Project-based multimedia learning is a method of teaching in which students acquire new knowledge and skills in the course of designing, planning, and producing a multimedia product.

Your students' multimedia products will be technology-based presentations, such as a computerized slide show, a Web site, or a video. These presentations will include evidence that your students have mastered key concepts and processes you need to teach and will be a source of great pride for them and for you.

edtech1.

LB#14:Maximizing the use of Overhead Projector and the Chalkboard

Among all instructional equipment,the chalkboard is the most available.The overhead projector is another versatile equipment that is common today By learning how to use them properly and in an inexpensive way we are able to realize our instructional objectives.There are techniques of using the chalkboard O H P proven to be effective by practitioners.Adopting them in our teaching spells visual and lasting learning for our students. O H P is indeed a very versatile equipment.


DIY & Interiors:
How To Use An Overhead Projector For Concrete Coloring

Sunday, February 13, 2011

LESSON#13

LB#13:Teaching with Visual Symbols

The different kinds of visual symbols can be used in different purposes to demonstrate or to organize your discussion through symbols. Obviously, graphs are easier to understand than word discussion. Your discussion should possess concrete visual aids using the symbols.
The perfect cartoon needs no caption. The less the artist depends on words, the more effective the symbolism. The symbolism conveys the message. You can also use this as a springboard for a lesson or a concluding activity.

lesson #12

LB#12:The Power Of Film, Video and T.V In the Classroom

The Power of Film from Avenger_Comedy on Vimeo.

The appeal of visual media continues to make film, video and television as educational tools with high potential impact. They are now more accessible and less cumbersome to use. Let us take advantage on them in the classroom.
Television and film are one-way communication device consequently, they encourage passivity.
The small screen size puts television at a disadvantage when compared with the possible size of projected motion pictures, for example.
Excessive tv viewing works against the dev’t of the child’s ability to visualize and to be creative and imaginative, skills, that are needed in problem solving.
There is much violence in tv.

edtech1

LB # 11: Field Trips
A field trip or excursion is a journey by a group of people to a place away from their normal environment.

The purpose of the trip is usually observation for education, non-experimental research or to provide students with experiences outside their everyday activities, such as going camping with teachers and their classmates. The aim of this research is to observe the subject in its natural state and possibly collect samples. In western culture people first come across this method during school years when classes are taken on school trips to visit a geological or geographical feature of the landscape, for example. Much of the early research into the natural sciences was of this form. Charles Darwin is an important example of someone who has contributed to science through the use of field trips.[citation needed]

To mitigate these risks and expenses, most school systems now have formalized field trip procedures that considers the entire trip from estimation, approval and scheduling through planning the actual trip and post-trip activities.

field trip from decipher films on Vimeo.